D&D Next Character Generator

 

On the failing angle, the priest is a lot of second rate than the brute. Harm astute, both the brute and the warrior has higher potential. The priest can't utilize any non-basic weapon, implying that +1 tomahawks and longswords are futile to him, his harm is topped at the quantity of assaults, his most extreme conceivable dex dnd 5e character sheet of 20 and his priest harm. While both the contender and brute can get str higher than 20 with mysterious belts (giant's) and have a possibly bigger harm dice with two-gave weapons. Likewise, we should not begin on paladins and their crazy destroy harm and self-mending capacities.

All things considered, priests are adaptable, madly versatile, and have a ton of enhancements on their assaults that the other scuffle classes don't, however those impacts will either sparkle or suck contingent upon the foe battled. Along these lines, contingent upon your playstyle, they might be significantly all the more fascinating to play. Be that as it may, on the off chance that you lean toward a solid and dependable skirmish warrior, the contender/paladin/savage may be a superior decision. – ShadowKras Jun 16 '15 at 12:04 If for pretend reasons you need to utilize just your clench hands your DPR despite everything endures. On the low levels you bargain d4 rather than d8, on the significant levels it is difficult to utilize enchantment things to improve your assault and harm. 

This is particularly an issue for your reward activity assaults (Flurry of Blows or Martial Arts), since you can't utilize a weapon with those. This is one reason Monks are behind Fighters on DPR. 

Accomplishment support is awful, the best DPR expanding accomplishments in 5e are Polearm Master, Great Weapon Master, Sharpshooter and Crossbow master. None of these truly help a Monk. 

Your AC is still capacity subordinate, so on level 16 you will at long last accomplish the AC of a seventh level Fighter who utilizes a shield.1 

In spite of your low AC and HP, you are as yet constrained to skirmish assaults in the event that you need to be effective2. 

You are either portable, or have a not too bad harm yield. You can utilize Flurry of Blows as a little something extra activity, or Disengage, yet not both. 

Priests are incredible fifth character 

To blend in one more version (fourth), Monks are not tanky enough to be a suitable primary Defender, or have a sufficiently high harm yield to be a fundamental Striker. For Leaders and Controllers, they are far more detestable, yet they very feasible: 

All the protections and safeguards make for an average auxiliary Defender 

The DPR is adequate for an auxiliary Striker 

Staggering Strike focuses on a spare that is once in a while powerless, yet not many beasts are invulnerable to it, so it does some Controlling and Buffing obviously Paladins do the initial two so much better that couple of care about the third. What's more, they can recuperate. Priests still extremely just sparkle in Antimagic Fields.